Deception in Game Theory: A Survey and Multiobjective Model
Deception in Game Theory: A Survey and Multiobjective Model
复制标题
博弈论中的欺骗:调查和多目标模型
DOI:
--
复制
发表时间:
2016
期刊:
影响因子:
--
通讯作者:
Austin Davis
中科院分区:
文献类型:
--
作者:
Austin Davis
Game theory is the study of mathematical models of conflict. It provides tools for analyzing dynamic interactions between multiple agents and (in some cases) across multiple interactions. This thesis consists of two scholarly articles that address deception from a game theoretic (GT) perspective. The first article is a survey of GT models of deception. The survey describes the ways researchers use game theory to measure the practicality of deception, model the mechanisms for performing deception, analyze the outcomes of deception, and respond to, or mitigate the effects of deception. The survey highlights several gaps in the literature. One important gap concerns the benefit-cost-risk trade-off made during deception planning. To address this research gap, the second article introduces a novel approach for modeling these trade-offs. The approach uses a GT model of deception to define a new multiobjective optimization problem called the deception design problem (DDP). Solutions to the DDP provide courses of deceptive action that are efficient in terms of their benefit, cost, and risk to the deceiver. A case study based on the output of an air-to-air combat simulator demonstrates the DDP in a 7× 7 normal form game. Two prominent features are observed in the solutions. First, many of the resulting solutions are zero-risk. A zero-risk solution implies one of two properties: either 1.) the deceived player has no recourse if the deception is discovered, or 2.) the deception cannot be revealed unless the deceived player intentionally adopts a strategy that he perceives to be suboptimal. Second, the solutions tended to distort a considerable portion of the game’s payouts: at least 94 of the 98 payouts were modified in each of the seven efficient solutions. Several