Accessibility of 3D game environments for people with Aphasia

Accessibility of 3D game environments for people with Aphasia
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失语症患者可以使用 3D 游戏环境

DOI:
10.1145/2049536.2049562
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发表时间:
2011
期刊:
--
影响因子:
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通讯作者:
Galliers J
Galliers J
中科院分区:
--
文献类型:
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作者:
Galliers J

文献摘要

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失语症患者在语言的各个方面都会遇到困难,这可能意味着他们获得技术的机会大大减少。我们报告了一项研究,旨在调查失语症患者在与技术(特别是 3D 游戏环境)互动时遇到的问题。在十二次研讨会上对五名失语症患者进行了观察和访谈。我们报告了研究中出现的关键主题,例如虚拟环境中用户交互和操作之间直接映射的重要性。研究结果让我们深入了解这些主流技术为失语症患者带来的挑战和机遇。我们讨论这些技术如何为有语言和沟通困难的人提供更多支持和包容性。
People with aphasia experience difficulties with all aspects of language and this can mean that their access to technology is substantially reduced. We report a study undertaken to investigate the issues that confront people with aphasia when interacting with technology, specifically 3D game environments. Five people with aphasia were observed and interviewed in twelve workshop sessions. We report the key themes that emerged from the study, such as the importance of direct mappings between users' interactions and actions in a virtual environment. The results of the study provide some insight into the challenges, but also the opportunities, these mainstream technologies offer to people with aphasia. We discuss how these technologies could be more supportive and inclusive for people with language and communication difficulties.