Resolution independent rendering of deformable vector objects using graphics hardware

Resolution independent rendering of deformable vector objects using graphics hardware
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使用图形硬件对可变形矢量对象进行与分辨率无关的渲染

DOI:
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发表时间:
2006
期刊:
International Conference on Computer Graphics and Interactive Techniques
影响因子:
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通讯作者:
T. Takemoto
T. Takemoto
中科院分区:
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文献类型:
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作者:
Yoshiyuki Kokojima;Kaoru Sugita;Takahiro Saito;T. Takemoto

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与分辨率无关的绘制对于文本绘制和矢量图像绘制等应用都是非常重要的。近年来,由于Flash和基于SVG的应用程序的日益普及,这一领域受到了相当大的关注。本文提出了一种适用于可编程图形硬件的矢量图像分辨率无关绘制的新方法。我们通过使用模板缓冲区和透明多分辨率[ATI 2005; NVI 2004]增强了以前的方法[Loop and Blinn 2005],因此我们的方法具有以下优点:
Resolution independent rendering is important for many applications such as text rendering and rendering vector images. This area has received quite some interest in recent years due to the growing popularity of Flash and SVG-based applications. This sketch presents a new method for resolution independent rendering of vector images suitable for programmable graphics hardware. We have enhanced a previous method [Loop and Blinn 2005] by using a stencil buffer and transparency multisampling [ATI 2005; NVI 2004], so that our method has the following advantages: