Practical Implementation of a CPML Absorbing Boundary for GPU Accelerated FDTD Technique

Practical Implementation of a CPML Absorbing Boundary for GPU Accelerated FDTD Technique
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发表时间:
2008
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通讯作者:
M. J. Inman;A. Elsherbeni;J. Maloney;B. N. Baker
M. J. Inman;A. Elsherbeni;J. Maloney;B. N. Baker
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其他
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作者:
M. J. Inman;A. Elsherbeni;J. Maloney;B. N. Baker

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−最近记录了图形处理单元(GPU)的使用,以实现FDTD技术;然而,关于对三维FDTD代码进行必要的补充以使该技术更适用于快速天线分析和设计的报道很少。详细介绍了在三维GPU加速FDTD程序中加入卷积完全匹配层吸收边界(CPML)的方法。
− The use of graphical processing units (GPU) has been recently documented for the implementation of the FDTD technique; however, little has been reported about the necessary additions to three dimensional FDTD codes to make the technique more useful for fast antenna analysis and design. This paper details the addition of a convolutional perfectly matched layer absorbing boundary (CPML) to a three dimensional GPU accelerated FDTD code.