FolkMusic: a mobile peer-to-peer entertainment system

FolkMusic: a mobile peer-to-peer entertainment system
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FolkMusic:移动点对点娱乐系统

DOI:
10.1109/hicss.2004.1265685
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发表时间:
2004
期刊:
37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the
影响因子:
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通讯作者:
Mikael Wiberg
Mikael Wiberg
中科院分区:
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文献类型:
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作者:
Mikael Wiberg

文献摘要

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在本文中,我们提出了设计的FolkMusic,一个移动的对等娱乐系统。本文报告的工作建立在当前的趋势上:1)寓教于乐软件,2)增加使用对等技术,3)当前的趋势是移动的计算解决方案。此外,本文报告的研究建立在先前的研究“民间计算”,其中移动的自组织对等解决方案是一个焦点问题。总体而言,本文有助于研究移动自组织网络(移动的Ad-hoc网络)和对等(P2P)计算说明如何移动的对等技术可以应用于娱乐领域以及教育目的。此外,FolkMusic系统通过提供互联网技术和类似的固定和稳定的基础设施如何可以与高度动态和无线网络相结合的良好示例,对当前在ad-hoc网络上进行的技术努力做出了贡献。
In this paper we present the design of FolkMusic, a mobile peer-to-peer entertainment system. The work reported in this paper builds on the current trends towards: 1) edutainment software, 2) increase in use of peer-to-peer technologies, and, 3) the current trend towards mobile computing solutions. Further on, the research reported in this paper builds on prior research on "folk computing" for which mobile ad-hoc peer-to-peer solutions are a focal concern. Overall, this paper contributes to research on MANETs (Mobile Ad-hoc Networks) and peer-to-peer (P2P) computing by illustrating how mobile peer-to-peer technologies can be applied to both the area of entertainment as well as for educational purposes. Further on, the FolkMusic system contributes to current technical efforts made on ad-hoc networks by providing a good example of how Internet technologies and similar stationary and stable infrastructures can be combined with highly dynamic and wireless networks.