Performing Deep Recurrent Double Q-Learning for Atari Games
Performing Deep Recurrent Double Q-Learning for Atari Games
复制标题
为 Atari 游戏执行深度循环双 Q 学习
DOI:
10.1109/la-cci47412.2019.9036763
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Felipe Moreno
中科院分区:
文献类型:
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作者:
Felipe Moreno
Currently, many applications in Machine Learning are based on defining new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, we proposed deep recurrent double Q-learning that is an improvement of the algorithms Double Q-Learning algorithms and Recurrent Networks like LSTM and DRQN.