The Notion of Language Game : A Natural Unit of Dialogue and Discourse

The Notion of Language Game : A Natural Unit of Dialogue and Discourse
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语言游戏的概念:对话和话语的自然单位

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发表时间:
1983
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通讯作者:
K. S. Eklundh
K. S. Eklundh
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文献类型:
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作者:
K. S. Eklundh

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对话研究是语言学研究的一个相对较新的领域。就在十年前,语言学家主要致力于对句子及其内部结构进行不同层面的分析。然而,在社会学、人类学和哲学等其他学科中,语篇一直是从不同角度研究语言在人类活动中作用的经常研究对象。在本文中,我将论证由维特根斯坦提出并被许多人讨论的语言游戏的概念是这种单位的自然候选者。游戏的概念是,如果我们把它弄得有点精确的话,它是非常笼统的,并涵盖了社会行动的中心属性(参见。Lyttkens 1981)。许多作者已经开始探索这一概念,以研究对话(见例如。Mann,Moore和Levivn 1977,Levinsson 1979)。其他人使用在某些方面等同于游戏概念的概念(例如,参见下面对莱希曼的S语境空间理论的讨论)。
The study of dialogue is a relatively new area for linguistic research. Only ten years ago, linguists were mostly occupied with the analysis of sentences and their internal structure on various levels. In other disciplines, however, such as sociology, anthropology and philosophy, discourse has been a frequent object of study in investigations concerning the role of language in human activities from different perspectives.In this paper, I will argue that the notion of language game, introduced by Wittgenstein and discussed by many others, is the natural candidate for such a unit. The game concept is, if we make it somewhat precise , very general and covers central properties of social action (cf. Lyttkens 1981). Many authors have already begun to explore that concept for the purpose of studying dialogue (see e .g. Mann , Moore and Levivn 1977 , Levinson1979). Others use concepts that are in some respects equivalent to the game concept (see e.g. the discussion below of Reichman 's context space theory).