Durable chronic low back pain reductions up to 24 months after treatment for an accessible, 8-week, in-home behavioral skills-based virtual reality program: a randomized controlled trial.
Durable chronic low back pain reductions up to 24 months after treatment for an accessible, 8-week, in-home behavioral skills-based virtual reality program: a randomized controlled trial.
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DOI:
10.1093/pm/pnad070
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发表时间:
2023-10-03
期刊:
影响因子:
3.1
通讯作者:
Darnall, Beth D.
中科院分区:
文献类型:
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作者:
Maddox, Todd;Sparks, Charisse;Oldstone, Liesl;Maddox, Roselani;Ffrench, Kelsey;Garcia, Heidy;Krishnamurthy, Parthasarathy;Okhotin, David;Garcia, Laura M.;Birckhead, Brandon J.;Sackman, Josh;Mackey, Ian;Louis, Robert;Salmasi, Vafi;Oyao, Alexis;Darnall, Beth D.
MethodsFull methods have been published. 11 The study design emerged from a collaboration between the AppliedVR Research team and Dr. Beth Darnall, Professor, Stanford University School of Medicine. Individuals with self-reported cLBP (duration of> 6 months and average pain intensity of≥ 4 for the past month on a 0–10 pain rating scale) were recruited through chronic pain organizations, health care professionals, and online advertisements. Once they had given their consent to participate, cLBP participants were randomized 1: 1 to the Skills-Based VR Program or to Sham VR. The Skills-Based VR Program offers a fixed sequence of 56 VR experiences (to be completed once) that incorporate evidence-based self-regulatory skills used in cognitive behavior therapy, mindfulness, and pain neuroscience education. Sham VR offers a fixed sequence of 56 non-immersive, 2-dimensional nature videos overlaid with neutral music. Twenty-four–month posttreatment data from the Defense and Veterans Pain Rating Scales (DVPRS, DVPRS-II) were collected in September and October of 2022. Participants received a total of $75 for survey completion. The WCG Institutional Review Board (Puyallup, WA, United States) approved the study protocol in July 2020.ResultsThe 24-month posttreatment surveys were completed by 127 of the 168 participants who completed the end-of-treatment surveys (76%; Skills-Based VR, n= 68 of 84 [81%]; Sham VR, n= 59 of 84 [70%]). No differences in demographic or baseline clinical variables were observed between Skills-Based VR and Sham VR dropouts or between dropouts and responders within the Skills-Based VR or Sham VR groups. Demographics included age, gender, education, employment status, and income. Baseline data included pain intensity, pain interference, pain catastrophizing, pain self-efficacy, PROMIS physical function, and PROMIS sleep disturbance. Means and standard deviations are available for meta-analytic purposes.
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影响因子:
2.9
作者:
Yang J;Lo WLA;Zheng F;Cheng X;Yu Q;Wang C
通讯作者:
Wang C
DOI:
10.1136/bmj-2021-067718
发表时间:
2022-03-30
期刊:
BMJ (Clinical research ed.)
影响因子:
--
作者:
Ho EK;Chen L;Simic M;Ashton-James CE;Comachio J;Wang DXM;Hayden JA;Ferreira ML;Ferreira PH
通讯作者:
Ferreira PH
影响因子:
7.4
作者:
通讯作者:
--
影响因子:
7.4
作者:
Garcia, Laura;Birckhead, Brandon;Krishnamurthy, Parthasarathy;Mackey, Ian;Sackman, Josh;Salmasi, Vafi;Louis, Robert;Castro, Carina;Maddox, Roselani;Maddox, Todd;Darnall, Beth
通讯作者:
Darnall, Beth
影响因子:
1.7
作者:
Garcia LM;Darnall BD;Krishnamurthy P;Mackey IG;Sackman J;Louis RG;Maddox T;Birckhead BJ
通讯作者:
Birckhead BJ