Engaging university students in a library guide through wearable spherical video-based virtual reality: effects on situational interest and cognitive load
Engaging university students in a library guide through wearable spherical video-based virtual reality: effects on situational interest and cognitive load
复制标题
通过可穿戴球形视频虚拟现实让大学生参与图书馆指南:对情景兴趣和认知负荷的影响
DOI:
10.1080/10494820.2019.1624579
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发表时间:
2019
影响因子:
5.4
通讯作者:
M. Jong
中科院分区:
文献类型:
--
作者:
Hota Chia;Shih;J. Sun;M. Jong
ABSTRACT This study aimed to investigate differences in students’ situational interest (exploration intention, instant enjoyment, novelty, attention demand, challenge, and total interest) and cognitive load (intrinsic, extraneous, and germane) of VR-guide and map-guide groups in a university library. The VR-guide group used wearable spherical video-based virtual reality (SVVR) devices, while the map-guide group used tablets to learn the functions of the library. Both groups completed a prior knowledge test, field tasks, a situational interest scale, and a cognitive load scale. The results show that, in comparison with the use of the map-guide, the wearable VR-guide could yield a higher degree of “Novelty” and “Challenge” (in the situational interest dimension), as well as higher germane cognitive load. This study reveals that harnessing SVVR in learning and teaching has a positive impact on university students. The educational use of SVVR has good potential for transforming students’ way of learning, improving traditional learning, and enhancing students’ understanding of content and learning motivation.
影响因子:
2.7
作者:
Linnenbrink-Garcia, Lisa;Durik, Amanda M.;Harackiewicz, Judith M.
通讯作者:
Harackiewicz, Judith M.