Generating a learning stance through perspective-taking in a virtual environment

Generating a learning stance through perspective-taking in a virtual environment
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DOI:
10.1016/j.chb.2012.01.021
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发表时间:
2012-07-01
影响因子:
9.9
通讯作者:
Lindgren, Robb
Lindgren, Robb
中科院分区:
心理学1区
文献类型:
--
作者:
Lindgren, Robb

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新兴的媒体技术,如虚拟环境,提供了一个独特的机会来研究观点采择对人类学习过程的影响。在这些环境中,学习者有可能沉浸在一个独特的视觉视角中,比如一个称职的演员,并体验他们在某个领域执行关键任务时分配注意力的方式。本研究调查是否有机会体验第一人称的角度来看,在虚拟世界的模拟行动的好处学习相比,第三人称,这些相同的事件的无实体的角度。在模拟和评估后的活动,包括一个演示任务的性能措施表明显着的优势,参与者谁收到的第一人称的角度来看。这些参与者对模拟中的重要任务和与任务相关的元素有更好的记忆;他们犯的错误更少,比第三人称视角的参与者表现出更少的寻求帮助行为。结果描述的虚拟环境的能力,通过以人为本的观点来生成一个学习的立场,并讨论了潜在的影响,为计算机教学技术的设计。(C)2012爱思唯尔有限公司保留所有权利。
Emerging media technologies such as virtual environments present a unique opportunity to examine the effects of perspective-taking on processes of human learning. In these environments it is possible for learners to immerse themselves in a unique visual perspective-such as that of a competent actor-and experience the ways they allocate their attention as they perform critical tasks in a domain. This study investigates whether the opportunity to experience a first-person perspective of actions in a virtual world simulation benefits learning compared to a third-person, disembodied perspective of those same events. Measures of performance within the simulation and post-assessment activities including a diagramming task indicate significant advantages for participants who received the first-person perspective. These participants had a better memory for the important tasks and task-related elements of the simulation; they committed fewer errors and exhibited less help-seeking behavior than participants with a third-person perspective. Results are described in terms of a virtual environment's ability to generate a learning stance through person-centered perspective-taking, and potential implications for the design of instructional computer technologies are discussed. (C) 2012 Elsevier Ltd. All rights reserved.