Locating Play and Politics: Real World Games & Activism

Locating Play and Politics: Real World Games & Activism
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定位游戏和政治:现实世界的游戏

DOI:
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发表时间:
2007
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影响因子:
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通讯作者:
M. Flanagan
M. Flanagan
中科院分区:
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文献类型:
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作者:
M. Flanagan

文献摘要

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本文探讨了涉及游戏和游戏的定位媒体项目,以及它们作为赋权、社区建设和文化变革工具的潜力。定位媒体作为一种项目类型以及一组工具和技术,通常提供有趣的场景或实际游戏来探索空间,特别是城市空间。当代媒体艺术家试图在城市环境空间中创造新颖的体验,涉及地图绘制、心理地理学以及使用新技术进行游戏的城市。在许多这样的项目中,流动性和玩耍的主题被吹捧为解放性的。本文将重点介绍这些参与城市的创意项目的历史,以及它们为近期工作提供的见解,试图充实街头玩耍的社会和政治可能性。
This paper explores locative media projects involving play and games, and their potential to act as a tool for empowerment, community building, and cultural change. Locative media, as a genre of projects and as a set of tools and technologies, often offers playful scenarios or actual games with which to explore spaces, particularly the space of the city. What contemporary media artists attempt—to create novel experiences in the space of the urban environment—involves mapping, psychogeography, and the city using new technology for play. In many of these projects, the themes of mobility and play are touted as liberatory. The history of these types of creative projects which engage the city, and the insight they offer to recent work, will be highlighted in this paper in an attempt to flesh out the social and political possibilities of taking play to the streets.