AI-based Game Design Patterns

AI-based Game Design Patterns
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基于人工智能的游戏设计模式

DOI:
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发表时间:
2015
期刊:
International Conference on Foundations of Digital Games
影响因子:
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通讯作者:
Adam M. Smith
Adam M. Smith
中科院分区:
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文献类型:
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作者:
Mike Treanor;Alexander Zook;M. Eladhari;J. Togelius;Gillian Smith;Michael Cook;Tommy Thompson;Brian Magerko;J. Levine;Adam M. Smith

文献摘要

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本文提出了一种围绕人工智能(AI)设计游戏的模型。基于人工智能的游戏将人工智能置于玩家体验的前台,而不是像许多商业游戏中经常出现的那样处于辅助角色。我们分析了AI在一些现有游戏中的使用,并确定了AI在游戏中的设计模式。我们提出了一种生成式思维技术,将设计模式与AI技术或能力联合收割机结合起来,以制作新的基于AI的游戏。最后,我们通过使用这些模式创建的基于AI的游戏原型的两个例子来演示这种技术。
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.