AI-based Game Design Patterns
AI-based Game Design Patterns
复制标题
基于人工智能的游戏设计模式
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
Adam M. Smith
中科院分区:
文献类型:
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作者:
Mike Treanor;Alexander Zook;M. Eladhari;J. Togelius;Gillian Smith;Michael Cook;Tommy Thompson;Brian Magerko;J. Levine;Adam M. Smith
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.