Blind Adventure - A Game Engine for Blind Game Designers

Blind Adventure - A Game Engine for Blind Game Designers
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Blind Adventure - 盲人游戏设计师的游戏引擎

DOI:
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发表时间:
2018
期刊:
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
影响因子:
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通讯作者:
H. Hlavacs
H. Hlavacs
中科院分区:
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文献类型:
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作者:
Viktor Stadler;H. Hlavacs

文献摘要

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近年来,一些强大的游戏引擎已经发布,以简化高质量计算机游戏的制作,例如Unity 3D或Unreal 4。由于这些引擎对业余爱好者是免费的,它们的使用在全球范围内急剧增加,使小型团队能够快速创建高质量的游戏。然而,对于盲人来说,没有这样的工具存在,使他们能够轻松地创建游戏。IBlind Adventure填补了这一空白,使视障人士甚至盲人能够创建自己的游戏。游戏严格基于音频,《盲人冒险》就像一个结构化录音机,使游戏创作者能够记录和布局游戏关卡。在本文中,我们介绍盲目冒险,它的游戏概念,和它的用户界面。
In the recent years a handful of powerful game engines have been released for easing the production of high quality computer games, e.g. Unity 3D or Unreal 4. Since these engines are free of charge for amateurs, their use has increased worldwide drastically, enabling small teams to create high quality games rapidly. However, for blind people, no such tools exist, enabling them to create games easily. IBlind Adventure closes this gap, enabling visually impaired or even blind people to create their own games. Games are strictly audio based, and Blind Adventure is like a structured audio recorder, enabling game creators to record and lay out game levels. In this paper we introduce Blind Adventure, its gaming concepts, and its user interface.