Brief announcement: the problem based benchmark suite
Brief announcement: the problem based benchmark suite
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DOI:
10.1145/2312005.2312018
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发表时间:
2012-06
期刊:
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通讯作者:
Julian Shun;G. Blelloch;Jeremy T. Fineman;Phillip B. Gibbons;Aapo Kyrola;H. Simhadri;Kanat Tangwongsan
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文献类型:
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作者:
Julian Shun;G. Blelloch;Jeremy T. Fineman;Phillip B. Gibbons;Aapo Kyrola;H. Simhadri;Kanat Tangwongsan
This announcement describes the problem based benchmark suite (PBBS). PBBS is a set of benchmarks designed for comparing parallel algorithmic approaches, parallel programming language styles, and machine architectures across a broad set of problems. Each benchmark is defined concretely in terms of a problem specification and a set of input distributions. No requirements are made in terms of algorithmic approach, programming language, or machine architecture. The goal of the benchmarks is not only to compare runtimes, but also to be able to compare code and other aspects of an implementation (e.g., portability, robustness, determinism, and generality). As such the code for an implementation of a benchmark is as important as its runtime, and the public PBBS repository will include both code and performance results. The benchmarks are designed to make it easy for others to try their own implementations, or to add new benchmark problems. Each benchmark problem includes the problem specification, the specification of input and output file formats, default input generators, test codes that check the correctness of the output for a given input, driver code that can be linked with implementations, a baseline sequential implementation, a baseline multicore implementation, and scripts for running timings (and checks) and outputting the results in a standard format. The current suite includes the following problems: integer sort, comparison sort, remove duplicates, dictionary, breadth first search, spanning forest, minimum spanning forest, maximal independent set, maximal matching, K-nearest neighbors, Delaunay triangulation, convex hull, suffix arrays, n-body, and ray casting. For each problem, we report the performance of our baseline multicore implementation on a 40-core machine.