A QoE Evaluation and Adaptation Method for Multi-player Online Games

A QoE Evaluation and Adaptation Method for Multi-player Online Games
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DOI:
10.1007/978-3-030-89814-4_12
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发表时间:
2021
期刊:
Mobile Multimedia Communications
影响因子:
--
通讯作者:
Zaijian Wang;Wei Guo;Le Zhao;Weidong Yang;S. Mao;Zhipeng Li
Zaijian Wang;Wei Guo;Le Zhao;Weidong Yang;S. Mao;Zhipeng Li
中科院分区:
其他
文献类型:
--
作者:
Zaijian Wang;Wei Guo;Le Zhao;Weidong Yang;S. Mao;Zhipeng Li

文献摘要

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为了评估多人在线游戏(MPOG)(例如在线中国扑克游戏)的性能,本文提出了一种新颖的有效体验质量(EQoE)概念,该概念考虑了多个玩家之间的交互。利用 EQoE 提出了一种新颖的 QoE 评估和适应方法。具体来说,所提出的方法根据不同玩家在多人在线扑克游戏中的角色为不同玩家分配不同的权重。一些权重较低的玩家愿意降低自己的QoE,为权重较高的玩家节省网络资源,以便在网络条件较差的情况下保持游戏继续进行。我们的仿真研究证明了所提出的 QoE 评估和适应方法的可行性。
To evaluate the performance of multi-player online games (MPOGs) (e.g., the online Chinese poker game), this paper presents a novel Effective Quality of Experience (EQoE) concept that considers the interaction among multiple players. A novel QoE evaluation and adaptation method is proposed utilizing EQoE. Specifically, the proposed method assigns different weights to different players according to their roles in the multi-player online poker game. Some players with a lower weight are willing to reduce their own QoE to save network resources for players with a higher weight in order to keep the game going under poor network conditions. Our simulation study demonstrates the feasibility of the proposed QoE evaluation and adaptation method.