Heuristic Evaluation for Gameful Design

Heuristic Evaluation for Gameful Design
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DOI:
10.1145/2968120.2987729
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发表时间:
2016-10
期刊:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
影响因子:
--
通讯作者:
G. F. Tondello;Dennis L. Kappen;Elisa D. Mekler;Marim Ganaba;Lennart E. Nacke
G. F. Tondello;Dennis L. Kappen;Elisa D. Mekler;Marim Ganaba;Lennart E. Nacke
中科院分区:
其他
文献类型:
--
作者:
G. F. Tondello;Dennis L. Kappen;Elisa D. Mekler;Marim Ganaba;Lennart E. Nacke

文献摘要

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尽管在文献中出现了许多游戏化设计方法,但缺乏针对游戏化设计的评估方法。为了解决这一差距,我们提出了一套新的启发式评估的互动系统中的游戏设计的指导方针。首先,我们回顾了几种游戏化的设计方法,以确定最常用的动机启示的维度。然后,我们提出了一套28个游戏化策略,旨在使专家能够快速评估一个游戏系统。该方法为游戏式交互系统的用户体验评价提供了一种新的方法。
Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems.