Effect of a novel video game on stroke knowledge of 9- to 10-year-old, low-income children.
Effect of a novel video game on stroke knowledge of 9- to 10-year-old, low-income children.
复制标题
新颖的视频游戏对9至10岁低收入儿童的中风知识的影响。
DOI:
10.1161/strokeaha.113.002906
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发表时间:
2014-03
期刊:
影响因子:
8.3
通讯作者:
Noble JM
中科院分区:
文献类型:
--
作者:
Williams O;Hecht MF;DeSorbo AL;Huq S;Noble JM
Improving actionable stroke knowledge of a witness or bystander, which in some cases are children, may improve response to an acute stroke event. We used a quasi-experimental pretest (PT) post-test design to evaluate actionable stroke knowledge of 210 children aged 9–10 years in response to a single 15-minute exposure to a stroke education video game conducted in the school computer lab. Following immediate post-testing (IP) we provided remote password-protected online video game access, and encouraged children play at their leisure from home. An unannounced delayed post-test (DP) occurred seven weeks later. Two hundred ten children completed PT, 205 completed IP, while 198 completed DP. 156 (74%) children had home Internet access, and 41 (26%), mostly girls, played the video game remotely. There was significant improvement of stroke symptom composite scores, calling 911 and all individual stroke knowledge items, including a distractor across the testing sequence (p<0.05). Children who played the video game remotely demonstrated significant improvement in knowledge of one symptom (sudden imbalance) compared to children who did not (p<0.05), although overall composite scores showed no difference. Stroke education video games may represent novel means for improving and sustaining actionable stroke knowledge of children.