Parents' perceptions of educational programmable bricks for kids
Parents' perceptions of educational programmable bricks for kids
复制标题
家长对儿童教育可编程积木的看法
DOI:
10.1111/j.1467-8535.2010.01158.x
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发表时间:
2011
期刊:
影响因子:
--
通讯作者:
Eric Zhi
中科院分区:
文献类型:
--
作者:
Han;C. Lin;Eric Zhi
In recent years, different forms of entertainment technologies for educational purposes also known as ‘edutainment’or digital game and intelligent toy enhanced learning have been used in educational fields (Bers & Urrea, 2000; Liu & Lin, 2009; Resnick, 2003, 2007; Sakamura, 1999). Some examples of edutainment include robots, digital games and toys. Robots, in particular, have recently received increased research attention (Chang, Lee, Chao, Wang & Chen, 2010a; Liu, Lin & Chang, 2010; Young, Wang & Jang, 2010). In an effort to understand students’ perceptions of educational robots, Liu (2010) interviewed 48 elementary school students in the fourth, fifth and sixth grades. The results of these interviews showed that 87.5% of the students regarded educational robots as a ‘plaything’, 50% of the students regarded educational robots as a ‘source of employment’and 62.5% of the students regarded educational robots as a ‘way to high technology’. According to children’s reports, the results also indicated that parents had recently started to focus on children’s technological capabilities and perceptions of educational robots. Recently, an increasing number of education and technology researchers have evaluated the use of robots in kindergarten (Bers, 2007; Virnes & Sutinen, 2009), and this research has showed the educational potential that these robots have for children. More important, the prior research by Liu (2010) was limited in that it did not directly collect parents’ perceptions of educational robots. However, parents are the most important people to decide whether or not to attend a robotics course and use educational robots with their children. Therefore, the purpose of this study is to investigate parents’ perception of edutainment products, including programmable bricks. Programmable bricks are a kind of brick in which a tiny computer is embedded (Martin, Mikhak, Resnick, Silverman & Berg, 2000). Through the embedded computer, programmable bricks can connect with different devices, such as motors, light sensors and ultrasonic sensors. People can use programmable bricks to create and control their own products. Currently, there are many different kinds of programmable bricks, such as We Do and Lego NXT (LEGO group, Billund, Denmark)(http://mindstorms. lego. com/en-us/Default. aspx). However, most of these products require the user to write a computer program to operate their robot. In contrast, Topobo (Hayes Raffle and Amanda Parkes, Tangible Media Group, MIT Media Lab, Cambridge, USA) is one kind of programmable brick that allows users to design and control the actions of their robots without using a computer. Thus, it is much more suitable for kindergarten children to use Topobo than other forms of programmable bricks.