Surround haptics: tactile feedback for immersive gaming experiences

Surround haptics: tactile feedback for immersive gaming experiences
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环绕触觉:带来沉浸式游戏体验的触觉反馈

DOI:
10.1145/2212776.2212392
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发表时间:
2012
期刊:
CHI '12 Extended Abstracts on Human Factors in Computing Systems
影响因子:
--
通讯作者:
I. Poupyrev
I. Poupyrev
中科院分区:
--
文献类型:
--
作者:
A. Israr;Seung;Jan Stec;I. Poupyrev

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在本文中,我们提出了一个架构,渲染丰富和高分辨率的触觉反馈对用户的身体,而玩互动游戏。触觉体系结构包括三个主要元素,即,触觉引擎,触觉API/编解码器,和触觉显示。触觉引擎从游戏中提取事件,将触觉反馈分配给这些事件,并将编码的分组发送到触觉API/编解码器。触觉API/编解码器转换编码的数据包,并基于从触觉感知的心理物理建模导出的仔细评估的算法来计算驱动信号。驱动信号然后被路由到嵌入有振动换能器阵列的触觉显示器。用户通过显示器在身体上感受到高分辨率和精细的触觉。我们将环绕触觉系统与驾驶模拟策略类游戏相结合,提供令人愉快的游戏体验。
In this paper we propose an architecture for rendering rich and high-resolution haptic feedback on the user's body while playing interactive games. The haptic architecture consists of three main elements, namely, haptic engine, haptic API/codec, and haptic display. The haptic engine extracts events from the game, assigns haptic feedback to these events, and sends coded packets to haptic API/codec. The haptic API/codec translates the coded packets and computes driving signals based on carefully evaluated algorithms derived from psychophysical modeling of tactile perception. The driving signals are then routed to the haptic display embedded with an array of vibratory transducers. A user feels high resolution and refined tactile sensations on the body through the display. We have integrated the Surround Haptics system with a driving simulation game to provide an enjoyable gaming experience.