Conceptual modeling for simulation-based serious gaming

Conceptual modeling for simulation-based serious gaming
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基于模拟的严肃游戏的概念建模

DOI:
10.1016/j.dss.2012.03.006
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发表时间:
2012
期刊:
Decis. Support Syst.
影响因子:
--
通讯作者:
S. Robinson
S. Robinson
中科院分区:
--
文献类型:
--
作者:
D. Zee;B. Holkenborg;S. Robinson

文献摘要

被引文献

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近年来,许多基于模拟的严肃游戏已经开发出来,以支持(未来)管理人员在运营管理决策。它们说明了使用离散事件模拟教学目的的高潜力。不幸的是,这种潜力似乎并不与游戏设计师使用模拟的指导的可用性相结合。作为回应,我们提出了一个概念建模框架,基于模拟的严重游戏。它通过确定定义概念模型的五个关键建模活动来构建概念建模过程,即,模型编码的蓝图活动的目的是探索学习环境,捕捉建模目标,模型的输入,输出和内容。每项活动都在采取的步骤、良好做法和支持方法方面作了进一步的详细说明。使用的框架说明了一个案例,关于教育的零售管理人员对库存控制。
In recent years many simulation-based serious games have been developed for supporting (future) managers in operations management decision making. They illustrate the high potential of using discrete event simulation for pedagogical purposes. Unfortunately, this potential does not seem to go together with the availability of guidance for the game designer on the use of simulation. In response, we propose a conceptual modeling framework for simulation-based serious gaming. It structures the conceptual modeling process by identifying five key modeling activities in defining a conceptual model, i.e., a blue print for model coding. Activities aim to explore the learning environment, and capture modeling objectives, and model inputs, outputs and contents. Each activity is further detailed in terms of steps to undertake, good practices, and supportive methods. Use of the framework is illustrated by a case example concerning education of retail managers on inventory control.