The Use of 360-Degree Movies to Facilitate Students' Reflection on Learning Experiences

The Use of 360-Degree Movies to Facilitate Students' Reflection on Learning Experiences
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利用360度电影促进学生反思学习经历

DOI:
10.1109/iset.2018.00066
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发表时间:
2018
期刊:
2018 International Symposium on Educational Technology
影响因子:
--
通讯作者:
Makoto Kageto
Makoto Kageto
中科院分区:
--
文献类型:
--
作者:
Shinichi Sato;Makoto Kageto

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我们指导学生使用360度摄像机记录自己的学习活动,并对活动进行反思。学生们自己记录自己的活动,并通过使用虚拟现实(VR)眼镜观看来进行反思。通过使用VR眼镜观察学生观看活动的情况,并对学生进行访谈,发现学生的真实感较高。结果表明,这种沉浸感会鼓励学生注意到自己经历的新方面,提高反思能力。
We instructed students to use a 360-degree camera to record their own learning activity and to reflect on the activity. Students recorded their activity by themselves and reflected on it by watching it using a virtual reality (VR) goggle. Observing the students watching the activity by using a VR goggle and interviewing them showed that the students experienced high realistic sensation. The results implied that such a sense of immersion would encourage students to notice new aspects of their own experience and improve reflective ability.
DOI: 10.1007/978-981-10-5490-7
发表时间: 2017
期刊: --
影响因子: --
作者:
Dejian Liu;C. Dede;Ronghuai Huang;J. Richards
通讯作者: Dejian Liu;C. Dede;Ronghuai Huang;J. Richards