A Study of China's Censorship and Its Evasion Through the Lens of Online Gaming

A Study of China's Censorship and Its Evasion Through the Lens of Online Gaming
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DOI:
10.48550/arxiv.2308.02961
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发表时间:
2023-08
期刊:
ArXiv
影响因子:
--
通讯作者:
Yuzhou Feng;Ruyu Zhai;R. Sion;Bogdan Carbunar
Yuzhou Feng;Ruyu Zhai;R. Sion;Bogdan Carbunar
中科院分区:
其他
文献类型:
--
作者:
Yuzhou Feng;Ruyu Zhai;R. Sion;Bogdan Carbunar

文献摘要

相似文献

在过去的20年里,中国越来越多地限制未成年人使用防沉迷系统(APS)访问网络游戏。同时,通过不同的方式,即,除了中国防火长城(GFW)之外,它还限制了普通民众访问国际互联网。本文研究了这些限制如何影响年轻的在线游戏玩家,以及他们的逃避努力。我们目前的调查结果(n = 2,415)和半结构化访谈(n = 35)揭示了可行的普遍部署的APS规避技术和APS漏洞。我们的结论是,APS不工作的设计,即使对非常年轻的在线游戏玩家,可以作为一个审查逃避训练场,为明天的成年人,通过熟悉和规范化的一般逃避技术,和脱敏他们的危险。这些研究的结果可能会进一步告知审查抵抗系统的开发人员关于其潜在用户的看法和规避策略,并帮助设计工具,利用受审查受众欢迎的服务和平台。
For the past 20 years, China has increasingly restricted the access of minors to online games using addiction prevention systems (APSes). At the same time, and through different means, i.e., the Great Firewall of China (GFW), it also restricts general population access to the international Internet. This paper studies how these restrictions impact young online gamers, and their evasion efforts. We present results from surveys (n = 2,415) and semi-structured interviews (n = 35) revealing viable commonly deployed APS evasion techniques and APS vulnerabilities. We conclude that the APS does not work as designed, even against very young online game players, and can act as a censorship evasion training ground for tomorrow's adults, by familiarization with and normalization of general evasion techniques, and desensitization to their dangers. Findings from these studies may further inform developers of censorship-resistant systems about the perceptions and evasion strategies of their prospective users, and help design tools that leverage services and platforms popular among the censored audience.