Security Games on a Plane

Security Games on a Plane
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DOI:
10.1609/aaai.v31i1.10614
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发表时间:
2017-02
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通讯作者:
Jiarui Gan;Bo An;Yevgeniy Vorobeychik;B. Gauch
Jiarui Gan;Bo An;Yevgeniy Vorobeychik;B. Gauch
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其他
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作者:
Jiarui Gan;Bo An;Yevgeniy Vorobeychik;B. Gauch

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大多数现有的Stackelberg安全博弈模型忽略了目标和防御资源所在空间的基本拓扑结构。因此,资源分配仅限于外部定义的目标的离散集合。然而,在许多实际的安全设置中,防御资源可以位于连续的平面上。因此,通过将资源放置在实际目标之外的空间中(例如,目标之间)。为了解决这个问题,我们提出了一个模型,称为安全游戏的平面(SGP)中的目标分布在一个二维平面上,安全资源,在同一平面上分配,保护目标在一定的有效距离。我们调查的算法方面的SGP。我们发现,计算一个强Stackelberg平衡的SGP是NP-困难的,即使是零和游戏,这些是不可近似的一般。在积极的一面,我们找到了一个精确的解决方案技术,一般SGP的基础上现有的方法,并开发了一个PTAS(多项式时间近似计划)零和SGP更根本地克服计算障碍。我们的实验证明了考虑SGP的价值和我们的算法的有效性。
Most existing models of Stackelberg security games ignore the underlying topology of the space in which targets and defence resources are located. As a result, allocation of resources is restricted to a discrete collection of exogenously defined targets. However, in many practical security settings, defense resources can be located on a continuous plane. Better defense solutions could therefore be potentially achieved by placing resources in a space outside of actual targets (e.g., between targets). To address this limitation, we propose a model called Security Game on a Plane (SGP) in which targets are distributed on a 2-dimensional plane, and security resources, to be allocated on the same plane, protect targets within a certain effective distance. We investigate the algorithmic aspects of SGP. We find that computing a strong Stackelberg equilibrium of an SGP is NP-hard even for zero-sum games, and these are inapproximable in general. On the positive side, we find an exact solution technique for general SGPs based on an existing approach, and develop a PTAS (polynomial-time approximation scheme) for zero-sum SGP to more fundamentally overcome the computational obstacle. Our experiments demonstrate the value of considering SGP and effectiveness of our algorithms.