A local image reconstruction algorithm for stochastic rendering

A local image reconstruction algorithm for stochastic rendering
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DOI:
10.1145/1944745.1944747
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发表时间:
2011-02
期刊:
Symposium on Interactive 3D Graphics and Games
影响因子:
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通讯作者:
P. Shirley;Timo Aila;J. Cohen;Eric Enderton;S. Laine;D. Luebke;M. McGuire
P. Shirley;Timo Aila;J. Cohen;Eric Enderton;S. Laine;D. Luebke;M. McGuire
中科院分区:
其他
文献类型:
--
作者:
P. Shirley;Timo Aila;J. Cohen;Eric Enderton;S. Laine;D. Luebke;M. McGuire

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Stochastic renderers produce unbiased but noisy images of scenes that include the advanced camera effects of motion and defocus blur and possibly other effects such as transparency. We present a simple algorithm that selectively adds bias in the form of image space blur to pixels that are unlikely to have high frequency content in the final image. For each pixel, we sweep once through a fixed neighborhood of samples in front to back order, using a simple accumulation scheme. We achieve good quality images with only 16 samples per pixel, making the algorithm potentially practical for interactive stochastic rendering in the near future.