Board 32: Preliminary Findings: RIEF – Understanding Pedagogically Motivating Factors for Under-represented and Non-traditional Students in Online Engineering Learning Modules
Board 32: Preliminary Findings: RIEF – Understanding Pedagogically Motivating Factors for Under-represented and Non-traditional Students in Online Engineering Learning Modules
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Board 32:初步调查结果:RIEF – 了解在线工程学习模块中代表性不足和非传统学生的教学激励因素
DOI:
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
I. Villanueva
中科院分区:
文献类型:
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作者:
Prof. Kimberly Cook;Rutgers;K. Cook;I. Villanueva
She holds BS and MS degrees in Mechanical Engineering University respectively; and a PhD Ann Her research interests include design of integrated hybrid energy systems and investigation of the structure-property relationships in ferroelectric, dielectric and piezoelectric materials in the form of thin films and bulk composites for sensing/actuation and energy storage/harvesting applications. Dr. Cook-Chennault’s research group, the Hybrid Energy Systems and Materials Laboratory, conducts work towards understanding the fundamental mechanisms and processing parameters that allow for the control of physical material characteristics. In addition to this work, Dr. Cook-Chennault is the director of the Green Energy Undergraduate Program (GET UP) program which is funded through the National Science Foundation and the Student Learn and Achievent in Aerospace and Mechanical (SLAAM) Engineering Program. Dr. Villanueva is an Assistant Professor in the Engineering Education Department and an Adjunct Professor in the Bioengineering Department in Utah State University. Her multiple roles as an engineer, engineering educator, engineering educational researcher, and professional development mentor for underrepresented populations has aided her in the design and integration of educational and physiological technologies to research ’best practices’ for student professional development and training. In addition, she is developing methodologies around hidden curriculum, academic emotions and physiology, and engineering makerspaces. Abstract The quest to incorporate digital games into US classrooms has been pervasive in educational communities over the last two decades. Educational video games have been studied as a mechanism for enhancing the engagement and performance of underrepresented groups (UGs) in spatial learning, physics, computer science, general engineering, software and electrical engineering, mechanical engineering (ME) computer aided design, and aerospace engineering. Less than a handful of these studies have explored games’ appeal, efficacy or UG performance as a function of gender. Preliminary findings on a study that explores the appeal, efficacy, and performance of UGs in engineering-based educational video games as a function of gender and those of intersectional backgrounds is discussed. Emphasis is placed on elucidating these students' perceptions of serious game structure, design and content, and how these factors motivate their learning of engineering concepts and self-identification as engineers. This work builds upon the Technology Acceptance Model.
DOI:
10.18260/p.25448
发表时间:
2016
期刊:
ASEE Annual Conference & Exposition
影响因子:
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作者:
Kirn, Adam;Godwin, Allison;Benson, Lisa;Potvin, Geoff;Doyle, Jacqueline;Boone, Hank;Verdin, Dina
通讯作者:
Verdin, Dina