Board 32: Preliminary Findings: RIEF – Understanding Pedagogically Motivating Factors for Under-represented and Non-traditional Students in Online Engineering Learning Modules

Board 32: Preliminary Findings: RIEF – Understanding Pedagogically Motivating Factors for Under-represented and Non-traditional Students in Online Engineering Learning Modules
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Board 32:初步调查结果:RIEF – 了解在线工程学习模块中代表性不足和非传统学生的教学激励因素

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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
I. Villanueva
I. Villanueva
中科院分区:
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文献类型:
--
作者:
Prof. Kimberly Cook;Rutgers;K. Cook;I. Villanueva

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她分别持有机械工程大学的学士和硕士学位;和博士Ann她的研究兴趣包括集成混合能源系统的设计和铁电,介电和压电材料的结构-性能关系的研究,以薄膜和块状复合材料的形式用于传感/驱动和能量存储/收集应用。Cook-Chennault博士的研究小组,混合能源系统和材料实验室,致力于了解允许控制物理材料特性的基本机制和工艺参数。除了这项工作之外,Cook-Chennault博士还是绿色能源本科项目(GET UP)的主任,该项目由美国国家科学基金会和学生学习和航空航天与机械(SLAAM)工程项目资助。维拉纽瓦博士是犹他州州立大学工程教育系的助理教授和生物工程系的兼职教授。她作为一个工程师,工程教育家,工程教育研究员,并为代表性不足的人群的专业发展导师的多重角色,帮助她在教育和生理技术的设计和整合研究“最佳实践”为学生的专业发展和培训。此外,她正在围绕隐藏课程,学术情感和生理学以及工程创客空间开发方法。摘要在过去的二十年里,将数字游戏纳入美国课堂的探索在教育界一直很普遍。教育视频游戏已被研究作为一种机制,以提高参与和表现的代表性不足的群体(UG)在空间学习,物理,计算机科学,一般工程,软件和电气工程,机械工程(ME)计算机辅助设计,和航空航天工程。这些研究中,只有少数研究探讨了游戏的吸引力,功效或UG表现与性别的关系。初步调查结果的研究,探讨的上诉,疗效和性能的UGs在工程为基础的教育视频游戏作为性别和交叉背景的功能进行了讨论。重点放在阐明这些学生的看法严重的游戏结构,设计和内容,以及这些因素如何激励他们学习工程概念和自我认同的工程师。这项工作建立在技术接受模型的基础上。
She holds BS and MS degrees in Mechanical Engineering University respectively; and a PhD Ann Her research interests include design of integrated hybrid energy systems and investigation of the structure-property relationships in ferroelectric, dielectric and piezoelectric materials in the form of thin films and bulk composites for sensing/actuation and energy storage/harvesting applications. Dr. Cook-Chennault’s research group, the Hybrid Energy Systems and Materials Laboratory, conducts work towards understanding the fundamental mechanisms and processing parameters that allow for the control of physical material characteristics. In addition to this work, Dr. Cook-Chennault is the director of the Green Energy Undergraduate Program (GET UP) program which is funded through the National Science Foundation and the Student Learn and Achievent in Aerospace and Mechanical (SLAAM) Engineering Program. Dr. Villanueva is an Assistant Professor in the Engineering Education Department and an Adjunct Professor in the Bioengineering Department in Utah State University. Her multiple roles as an engineer, engineering educator, engineering educational researcher, and professional development mentor for underrepresented populations has aided her in the design and integration of educational and physiological technologies to research ’best practices’ for student professional development and training. In addition, she is developing methodologies around hidden curriculum, academic emotions and physiology, and engineering makerspaces. Abstract The quest to incorporate digital games into US classrooms has been pervasive in educational communities over the last two decades. Educational video games have been studied as a mechanism for enhancing the engagement and performance of underrepresented groups (UGs) in spatial learning, physics, computer science, general engineering, software and electrical engineering, mechanical engineering (ME) computer aided design, and aerospace engineering. Less than a handful of these studies have explored games’ appeal, efficacy or UG performance as a function of gender. Preliminary findings on a study that explores the appeal, efficacy, and performance of UGs in engineering-based educational video games as a function of gender and those of intersectional backgrounds is discussed. Emphasis is placed on elucidating these students' perceptions of serious game structure, design and content, and how these factors motivate their learning of engineering concepts and self-identification as engineers. This work builds upon the Technology Acceptance Model.
DOI: 10.18260/p.25448
发表时间: 2016
期刊: ASEE Annual Conference & Exposition
影响因子: --
作者:
Kirn, Adam;Godwin, Allison;Benson, Lisa;Potvin, Geoff;Doyle, Jacqueline;Boone, Hank;Verdin, Dina
通讯作者: Verdin, Dina