Folklore-Based Virtual Reality as a Teaching Media in the Secondary School Viewed From its Implication and Multimodal Aspects

Folklore-Based Virtual Reality as a Teaching Media in the Secondary School Viewed From its Implication and Multimodal Aspects
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从寓意和多模态角度看民俗虚拟现实作为中学教学媒体

DOI:
10.21009/ijlecr.v9i1.37646
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发表时间:
2023
期刊:
IJLECR (International Journal of Language Education and Cultural Review)
影响因子:
--
通讯作者:
A. Rofi'i
A. Rofi'i
中科院分区:
--
文献类型:
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作者:
Rama Dwika Herdiawan;Afrianto Afrianto;E. Nurhidayat;Yayah Nurhidayah;A. Rofi'i

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本研究文章探讨了基于民俗的虚拟现实 (VR) 作为中学教学媒介,检验其有效性以及对学生学习体验的影响。在教育中利用虚拟现实 (VR) 有很多好处,包括增强学生的学习体验、促进更有效地理解概念以及让学生为满足不断发展的数字社会的需求做好准备。该研究利用多模态话语分析框架,探讨了虚拟现实技术与民俗叙事的结合如何增强学生对教育内容的参与、理解和保留。研究结果强调了基于民俗的虚拟现实作为沉浸式和交互式学习的强大工具的潜力,同时揭示了通过这种媒介产生的话语的多模态方面。通过将基于民俗的虚拟现实作为教学媒介,教育工作者可以增强学习体验并加深对文化遗产和身份的理解。此外,基于民俗的虚拟现实可以鼓励学生在虚拟环境中浏览复杂的叙述、做出决策和解决问题时的批判性思维能力。此外,接触不同的民间传说故事和人物可以促进对不同文化的同理心和理解,从而培育一个更加包容和宽容的社会。将虚拟现实(VR)技术融入英语教育和文学资源中,为学生通过新颖的方法积极与书籍互动、增强他们的理解、语言能力和对文学的普遍钦佩提供了广阔的前景。该研究通过展示基于民俗的 VR 作为中等教育教学方法的好处,为不断发展的教育技术领域做出了贡献。
This research article explores folklore-based virtual reality (VR) as a teaching medium in secondary schools, examining its effectiveness and impact on students' learning experiences. Taking advantage of virtual reality (VR) in education has several benefits, including enhancing students' learning experiences, facilitating more effective comprehension of concepts, and preparing students for the demands of an ever-evolving digital society. Drawing upon the multimodal discourse analysis framework, the study investigates how combining virtual reality technology and folklore narratives can enhance students' engagement, understanding, and retention of educational content. The findings highlight the potential of folklore-based VR as a powerful tool for immersive and interactive learning while shedding light on the multimodal aspects of the discourse generated through this medium. Educators can enhance the learning experience and foster a deeper understanding of cultural heritage and identity by integrating folklore-based virtual reality as a teaching medium. Moreover, Folklore-based virtual reality can encourage critical thinking skills as students navigate through complex narratives, make decisions, and solve problems within the virtual environment. Furthermore, exposure to diverse folklore stories and characters can promote empathy and understanding of different cultures, fostering a more inclusive and tolerant society. Integrating virtual reality (VR) technology into English education and literary resources presents promising prospects for students to actively interact with books through novel approaches, augmenting their understanding, language proficiency, and general admiration for literature. The research contributes to the growing field of educational technology by demonstrating the benefits of folklore-based VR as a pedagogical approach in secondary education.