Settling the Complexity of Computing Two-Player Nash Equilibria
Settling the Complexity of Computing Two-Player Nash Equilibria
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DOI:
10.1145/1516512.1516516
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发表时间:
2009-05-01
影响因子:
2.5
通讯作者:
Teng, Shang-Hua
中科院分区:
文献类型:
--
作者:
Chen, Xi;Deng, Xiaotie;Teng, Shang-Hua
We prove that BIMATRIX, the problem of finding a Nash equilibrium in a two-player game, is complete for the complexity class PPAD (Polynomial Parity Argument, Directed version) introduced by Papadimitriou in 1991.Our result, building upon the work of Daskalakis et al. [2006a] on the complexity of four-player Nash equilibria, settles a long standing open problem in algorithmic game theory. It also serves as a starting point for a series of results concerning the complexity of two-player Nash equilibria. In particular, we prove the following theorems:- BIMATRIX does not have a fully polynomial-time approximation scheme unless every problem in PPAD is solvable in polynomial time.- The smoothed complexity of the classic Lemke-Howson algorithm and, in fact, of any algorithm for BIMATRIX is not polynomial unless every problem in PPAD is solvable in randomized polynomial time.Our results also have a complexity implication in mathematical economics:- Arrow-Debreu market equilibria are PPAD-hard to compute.