GamingAnywhere: The First Open Source Cloud Gaming System

GamingAnywhere: The First Open Source Cloud Gaming System
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DOI:
10.1145/2537855
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发表时间:
2014-01-01
影响因子:
5.1
通讯作者:
Hsu, Cheng-Hsin
Hsu, Cheng-Hsin
中科院分区:
计算机科学3区
文献类型:
--
作者:
Huang, Chun-Ying;Chen, Kuan-Ta;Hsu, Cheng-Hsin

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我们介绍了第一个开源云游戏系统,称为GamingAnywhere。除了开放性之外,我们还设计了GamingAnywhere,以实现高度的可扩展性,可移植性和可重新配置性。我们在Windows、Linux、OS X和Android上实现了它。我们进行了大量的实验来评估其性能。我们的实验结果表明,GamingAnywhere是高效的,可扩展的,适应网络条件,并实现高响应性和流媒体质量。GamingAnywhere可以被研究人员、游戏开发人员、服务提供商和最终用户用于建立云游戏测试平台,我们相信这将刺激更多的云游戏系统和应用创新研究。
We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we have designed, GamingAnywhere for high extensibility, portability, and reconfigurability. We implemented it on Windows, Linux, OS X, and Android. We conducted extensive experiments to evaluate its performance. Our experimental results indicate that GamingAnywhere is efficient, scalable, adaptable to network conditions, and achieves high responsiveness and streaming quality. GamingAnywhere can be employed by researchers, game developers, service providers, and end users for setting up cloud gaming testbeds, which we believe, will stimulate more research into innovations for cloud gaming systems and applications.