Transferring Skills at Solving Word Problems from Computing to Algebra Through Bootstrap

Transferring Skills at Solving Word Problems from Computing to Algebra Through Bootstrap
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通过 Bootstrap 将解决应用题的技能从计算转移到代数

DOI:
10.1145/2676723.2677238
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发表时间:
2015
期刊:
Proceedings of the 46th ACM Technical Symposium on Computer Science Education
影响因子:
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通讯作者:
M. Felleisen
M. Felleisen
中科院分区:
--
文献类型:
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作者:
Emmanuel Schanzer;Kathi Fisler;S. Krishnamurthi;M. Felleisen

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许多教育工作者试图利用计算机或编程来帮助提高学生的数学成绩。然而,几项提高成绩的希望——尤其是在代数方面——都落空了。在某种程度上,这些努力未能在实现学习迁移通常需要的细节层面上使计算和数学概念保持一致。本文描述了Bootstrap,这是一门早期编程课程,旨在教授学生构建自己的电子游戏时的关键代数主题。我们讨论了课程,解释了它是如何与代数相结合的,并提供了初步数据,显示学生在完成Bootstrap后在标准代数问题上的表现有所提高。
Many educators have tried to leverage computing or programming to help improve students' achievement in mathematics. However, several hopes of performance gains---particularly in algebra---have come up short. In part, these efforts fail to align the computing and mathematical concepts at the level of detail typically required to achieve transfer of learning. This paper describes Bootstrap, an early-programming curriculum that is designed to teach key algebra topics as students build their own videogames. We discuss the curriculum, explain how it aligns with algebra, and present initial data showing student performance gains on standard algebra problems after completing Bootstrap.