Promoting interest, positive emotions, and knowledge using augmented reality in a museum setting

Promoting interest, positive emotions, and knowledge using augmented reality in a museum setting
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DOI:
10.1080/21548455.2021.1946619
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发表时间:
2021-07
期刊:
International Journal of Science Education, Part B
影响因子:
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通讯作者:
Alana A. U. Kennedy;Ian Thacker;Benjamin D. Nye;G. Sinatra;W. Swartout;Emily Lindsey
Alana A. U. Kennedy;Ian Thacker;Benjamin D. Nye;G. Sinatra;W. Swartout;Emily Lindsey
中科院分区:
其他
文献类型:
--
作者:
Alana A. U. Kennedy;Ian Thacker;Benjamin D. Nye;G. Sinatra;W. Swartout;Emily Lindsey

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摘要非正式的学习环境,如博物馆,为科学学习提供了独特的机会。它们被精心设计,以影响公众对科学的理解,并塑造游客的态度和行为。作为一项发展中的技术,增强现实(AR)通过增强参观者的体验,为支持博物馆的教育使命提供了变革性的潜力,从而为学习和与科学的个性化互动创造了有效的条件。我们在La Brea Tar Pits(LBTP)实施了一个AR增强型展览,以减少科学误解,并探索科学和AR技术的兴趣和情感在学习和知识修正中的作用。使用前测-后测设计,62名成年人完成了AR体验,解决了与焦油一致性和大型动物诱捕频率相关的两个科学误解。我们发现,参与者在后测的误解比前测显着减少。参与者还报告说,他们对科学内容的兴趣高于AR技术,并区分了他们对科学内容和AR技术的情感。好奇心的感觉预测知识修订和对科学内容和AR技术的兴趣。这些发现可能对博物馆和其他寻求创建支持学习和概念转变的AR干预措施的科学传播者有用。
ABSTRACT Informal learning environments, such as museums, provide unique opportunities for science learning. They are deliberately designed to impact public understanding of science and shape visitors’ attitudes and behaviors. As a developing technology, augmented reality (AR) offers the transformative potential to support museums’ educational missions by enhancing visitors’ experience, thereby creating effective conditions for learning and personalized interactions with science. We implemented an AR-enhanced exhibit at the La Brea Tar Pits (LBTP) to reduce scientific misconceptions and explore the role of interest and emotions around science and AR technology as it related to learning and knowledge revision. Using a pretest-posttest design, 62 adults completed an AR experience that addressed two scientific misconceptions related to the consistency of tar and frequency of large animal entrapment. We found that participants had significantly fewer misconceptions at posttest than at pretest. Participants also reported higher levels of interest in science content than AR technology and discriminated between emotions they experienced with regard to science content and AR technology. Feelings of curiosity predicted knowledge revision and interest in both science content and AR technology. These findings may be useful for museums and other science communicators seeking to create AR interventions that support learning and conceptual change.