An evaluation of spatial presence, social presence, and interactions with various 3D displays
An evaluation of spatial presence, social presence, and interactions with various 3D displays
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评估空间临场感、社交临场感以及与各种 3D 显示器的交互
DOI:
10.1145/2915926.2915954
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发表时间:
2016
期刊:
影响因子:
--
通讯作者:
N. Magnenat
中科院分区:
文献类型:
--
作者:
D. Thalmann;Jun Lee;N. Magnenat
This paper presents an immersive volleyball game, where a player plays not only against virtual opponents but also with support on his/her side of virtual teammates. This volleyball game has been implemented for several 3D displays such as a stereoscopic display, an autostereoscopic display, Oculus Rift glasses, and a 320o Immersive Room. In this paper, we also propose a user study of the relations between virtual humans and the sense of presence in the different 3D displays. We particularly study how surrounding virtual humans affect the sense of presence. Results show that users more significantly perceived spatial presence of virtual environment and social presence of virtual humans with the Oculus Rift and the Immersive Room.