Comparing UCT versus CFR in Simultaneous Games

Comparing UCT versus CFR in Simultaneous Games
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同步比赛中 UCT 与 CFR 的比较

DOI:
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发表时间:
2009
期刊:
影响因子:
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通讯作者:
J. Schaeffer
J. Schaeffer
中科院分区:
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文献类型:
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作者:
Mohammad Shafiei;Nathan R Sturtevant;J. Schaeffer

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同时移动游戏,所有玩家都必须同时采取行动是一般游戏中的一类游戏。在本文中,我们分析了UCT在此类游戏中的表现。我们认为,UCT一般不会收敛到NASH平衡,并且可以利用其收敛的情况。我们还分析了CFR(反事实遗憾),并展示如何使用它来利用UCT。
Simultaneous move games where all the player have to take their actions simultaneously are a class of games in general game playing. In this paper we analyze how UCT performs in this class of games. We argue that UCT does not converge to a Nash equilibrium in general and the situation that it converges to can be exploited. We also analyze CFR (CounterFactual Regret) and show how it can be used to exploit UCT.