"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience

"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience
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“一款让你产生疑问的游戏……”:探索反思对于玩家体验的作用

DOI:
10.1145/3242671.3242691
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发表时间:
2018
期刊:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
影响因子:
--
通讯作者:
J. Bopp
J. Bopp
中科院分区:
--
文献类型:
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作者:
Elisa D. Mekler;I. Iacovides;J. Bopp

文献摘要

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反思是人机界面的核心设计成果,最近的工作表明,游戏非常适合于促使和支持对各种问题的反思。然而,关于玩家体验到什么类型的反思,或者他们可能从中获得什么好处的研究很少。我们报道了一项访谈研究,该研究探索了反思发生的时间,玩家对他们的游戏体验进行了何种程度的反思,以及他们的反应。我们的发现显示,许多玩家认为反思本身是一种有价值的活动,这突显了它对玩家体验的重要性,而不仅仅是时刻的游戏。然而,当玩家进行反思描述和对话反思时,我们几乎没有观察到更高水平的变革性和批判性反思的例子。最后,我们讨论了评估对游戏的反思所固有的价值和挑战。
Reflection is a core design outcome for HCI, and recent work has suggested that games are well suited for prompting and supporting reflection on a variety of matters. However, research about what sorts of reflection, if any, players experience, or what benefits they might derive from it, is scarce. We report on an interview study that explored when instances of reflection occurred, at what level players reflected on their gaming experience, as well as their reactions. Our findings revealed that many players considered reflection to be a worthwhile activity in itself, highlighting its significance for the player experience beyond moment-to-moment gameplay. However, while players engaged in reflective description and dialogic reflection, we observed little to no instances of higher-level transformative and critical reflection. We conclude with a discussion of the value and challenges inherent to evaluating reflection on games.