Designing Speech, Acoustic and Multimodal Interactions

Designing Speech, Acoustic and Multimodal Interactions
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设计语音、声学和多模态交互

DOI:
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发表时间:
2017
期刊:
CHI Extended Abstracts
影响因子:
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通讯作者:
Keisuke Nakamura
Keisuke Nakamura
中科院分区:
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文献类型:
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作者:
Cosmin Munteanu;Pourang Irani;S. Oviatt;M. Aylett;Gerald Penn;Shimei Pan;Nikhil Sharma;Frank Rudzicz;R. Gomez;Benjamin R. Cowan;Keisuke Nakamura

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传统界面不断被移动、可穿戴或普及界面所取代。然而,当谈到支持我们互动的输入和输出方式时,我们尚未完全接受人类拥有的一些最自然的沟通和信息处理形式:语音、语言、手势、思想。 HCI 很少关注设计和开发口语、基于声学或多模式交互技术,特别是针对移动和可穿戴设备。除了最近在处理此类模态方面取得的巨大工程进展之外,现在有足够的证据表明,许多现实生活中的应用并不需要 100% 准确度处理多模态输入才有用,特别是在这些模态相互补充的情况下。这个为期一天的多学科研讨会将汇集交互设计师、可用性研究人员和一般人机交互从业者,分析设计更自然的交互(尤其是移动和可穿戴设备)的机会和方向,并探讨如何利用语音、声学和多模态处理方面的最新进展。
Traditional interfaces are continuously being replaced by mobile, wearable, or pervasive interfaces. Yet when it comes to the input and output modalities enabling our interactions, we have yet to fully embrace some of the most natural forms of communication and information processing that humans possess: speech, language, gestures, thoughts. Very little HCI attention has been dedicated to designing and developing spoken language, acoustic-based, or multimodal interaction techniques, especially for mobile and wearable devices. In addition to the enormous, recent engineering progress in processing such modalities, there is now sufficient evidence that many real-life applications do not require 100% accuracy of processing multimodal input to be useful, particularly if such modalities complement each other. This multidisciplinary, one-day workshop will bring together interaction designers, usability researchers, and general HCI practitioners to analyze the opportunities and directions to take in designing more natural interactions especially with mobile and wearable devices, and to look at how we can leverage recent advances in speech, acoustic, and multimodal processing.