Interactive Pop-up Card Design, Part I

Interactive Pop-up Card Design, Part I
复制标题

交互式弹出卡设计,第一部分

DOI:
10.1109/38.974521
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发表时间:
2002
影响因子:
1.8
通讯作者:
A. Glassner
A. Glassner
中科院分区:
计算机科学4区
文献类型:
--
作者:
A. Glassner

文献摘要

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弹出卡是有趣的创建和接收。它们也是计算机图形学的一个很好的输出介质,提供了一种经济紧凑的方式来显示3D场景,而不需要特殊的眼镜,快门或任何其他电子硬件。两个基本的弹出机制-单缝和V形折叠-是我的交互式弹出设计助手的核心,我用它在电脑上设计卡片,然后打印出来组装。令人高兴的是,这两种机制也是弹出窗口中使用的所有技术中最通用的,因为许多其他结构都是这些机制的组合或其几何形状的变化。当然,还有各种各样的弹出机制没有被这些想法所捕获。令人高兴的是,其中大多数都是直接设计和创建专用代码,并没有提出那种设计挑战,狭缝和V形折叠设计做。
Pop-up cards are fun to create and receive. They're also a great output medium for computer graphics, offering an economic and compact way to show 3D scenes without the need for special glasses, shutters or any other electronic hardware. Two basic pop-up mechanisms - the single-slit and the V-fold - are the heart of my interactive pop-up design assistant, which I use to design cards on the computer that I then print out and assemble. Happily, these two mechanisms are also among the most general of all techniques used in pop-ups, since many of the other constructions are combinations of these mechanisms or variations on their geometry. Of course, a variety of pop-up mechanisms exist that aren't captured by those ideas. Happily, most of those are straightforward to design and create with special-purpose code and don't present the sort of design challenges that the slit and V-fold designs do.