The effectiveness of artificial intelligent 3-D virtual reality vocational problem-solving training in enhancing employment opportunities for people with traumatic brain injury

The effectiveness of artificial intelligent 3-D virtual reality vocational problem-solving training in enhancing employment opportunities for people with traumatic brain injury
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DOI:
10.3109/02699052.2013.794969
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发表时间:
2013-08-01
期刊:
影响因子:
1.9
通讯作者:
Lam, Chow
Lam, Chow
中科院分区:
医学4区
文献类型:
--
作者:
Man, David Wai Kwong;Poon, Wai Sang;Lam, Chow

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背景:创伤性脑损伤(TBI)患者通常在注意力、记忆、执行功能和解决问题方面存在认知缺陷。本研究的目的是检验基于人工智能虚拟现实(VR)的职业解决问题技能培训计划的有效性,该计划旨在提高TBI患者的就业机会。方法:这是一项前瞻性随机对照试验(RCT),比较上述方案与传统心理教育方法的有效性。40名轻度(n = 20)或中度(n = 20)脑损伤的参与者被随机分配到每个训练计划中。用威斯康辛卡片分类测验、伦敦塔测验和职业认知评定量表对问题解决能力进行比较。结果:选择性记忆过程和知觉记忆功能有所改善。跨组比较显示,VR组在客观和主观结果测量以及更好的职业结果方面表现优于治疗师领导的组。结论:这些结果支持基于虚拟现实的方法在轻度认知障碍患者记忆训练中的潜在应用。进一步的虚拟现实应用,限制和未来的研究描述。
Background: People with traumatic brain injury (TBI) often experience cognitive deficits in attention, memory, executive functioning and problem-solving. The purpose of the present research study was to examine the effectiveness of an artificial intelligent virtual reality (VR)-based vocational problem-solving skill training programme designed to enhance employment opportunities for people with TBI.Method: This was a prospective randomized controlled trial (RCT) comparing the effectiveness of the above programme with that of the conventional psycho-educational approach. Forty participants with mild (n = 20) or moderate (n = 20) brain injury were randomly assigned to each training programme. Comparisons of problem-solving skills were performed with the Wisconsin Card Sorting Test, the Tower of London Test and the Vocational Cognitive Rating Scale.Results: Improvement in selective memory processes and perception of memory function were found. Across-group comparison showed that the VR group performed more favourably than the therapist-led one in terms of objective and subjective outcome measures and better vocational outcomes.Conclusions: These results support the potential use of a VR-based approach in memory training in people with MCI. Further VR applications, limitations and future research are described.