Form Follows Sound: Designing Interactions from Sonic Memories

Form Follows Sound: Designing Interactions from Sonic Memories
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形式追随声音:根据声音记忆设计交互

DOI:
10.1145/2702123.2702515
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发表时间:
2015
期刊:
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Atau Tanaka
Atau Tanaka
中科院分区:
--
文献类型:
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作者:
Baptiste Caramiaux;Alessandro Altavilla;Scott G. Pobiner;Atau Tanaka

文献摘要

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声音交互是用户动作和声音之间的持续关系,由某些技术介导。因为与声音的交互可能是任务导向的或基于体验的,所以为了设计丰富的声音交互,理解动作-声音关系的本质非常重要。我们提出了一种声音交互设计的参与式方法,首先考虑声音的可视性,以便想象具体化的交互,并在此基础上为希望使用声音的交互设计师生成交互模型。我们描述了一系列的研讨会,称为形式跟随声音,参与者构思想象的声音交互,然后实现工作的互动声音原型。我们介绍了声音事件技术,作为回忆难忘的声音体验的一种方式。我们为声音交互设计确定了三种交互模型:传导;操纵;替换。这三种交互模型为交互设计师和开发人员提供了一个框架,他们可以在此基础上构建更丰富的声音交互。
Sonic interaction is the continuous relationship between user actions and sound, mediated by some technology. Because interaction with sound may be task oriented or experience-based it is important to understand the nature of action-sound relationships in order to design rich sonic interactions. We propose a participatory approach to sonic interaction design that first considers the affordances of sounds in order to imagine embodied interaction, and based on this, generates interaction models for interaction designers wishing to work with sound. We describe a series of workshops, called Form Follows Sound, where participants ideate imagined sonic interactions, and then realize working interactive sound prototypes. We introduce the Sonic Incident technique, as a way to recall memorable sound experiences. We identified three interaction models for sonic interaction design: conducting; manipulating; substituting. These three interaction models offer interaction designers and developers a framework on which they can build richer sonic interactions.