Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go

Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go
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技能与术语使用的关系——围棋协议分析

DOI:
10.1007/3-540-48957-6_19
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发表时间:
1998
影响因子:
2.4
通讯作者:
Yasuki Saito
Yasuki Saito
中科院分区:
工程技术3区
文献类型:
--
作者:
A. Yoshikawa;Takuya Kojima;Yasuki Saito

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下围棋时围棋术语的使用根据棋手的技术而有所不同。我们进行了三个实验来详细检验这一点。在第一个实验中,收集了玩家的自发话语(称为协议)。我们以两种方式分析这些协议。一是围棋术语的使用数量,二是术语的内容,例如战略或战术。第二个实验检查玩家对棋子配置的了解程度。从这两个实验中我们发现,即使受试者知道很多围棋术语,但它们的使用取决于受试者的技能。第三个实验考虑“Soudan-Go”,其中两名玩家组成一个团队。他们在同一个房间,可以自由交谈;他们的自发言论(协议)被收集。我们还分析了职业棋手之间的 Soudan-Go 比赛“Houchi Soudan-Go”的报道。我们发现,专家棋手经常使用围棋术语,他们不需要完整的解释就能理解对手的意图。中级棋手经常使用许多围棋术语来讨论自己的计划和对手的计划。根据我们的分析,我们提出了一个称为冰山模型的假设。该模型的目的是从术语作用的角度解释术语在人脑中的结构。尽管这仍然是一个假设,但它将成为进行协议分析和围棋棋手思维过程建模时的重要指南。
The use of Go terms while playing Go differs according to the player's skill. We conduct three experiments to examine this in detail. In the first experiment, players' spontaneous utterances (called protocols) were collected. We analyze these protocols in two ways. One is the number of Go terms used, and the other is the contents of the terms, such as strategic or tactical. The second experiment examines how well the players knew the configurations of the stones. From the two experiments, we find that even if the subjects know of many Go terms, their use depends on the subject's skill. The third experiment considers "Soudan-Go," where two players form a team. They are in the same room and can freely talk to each other; their spontaneous utterances (protocols) were collected. We also analyze reports of "Houchi Soudan-Go," which is a Soudan-Go match between professional players. We find that expert players often use Go terms and they understood their partner's intentions without needing a full explanation. Intermediate level players often talked over their plan and their opponent's plan using many Go terms. From our analyses we developed a hypothesis which we call the iceberg model. The purpose of the model is to explain the structure of a term in the human brain from the viewpoint of the role of the term. Although this is still a hypothesis, it will become an important guide when carrying out protocol analyses and modeling the thought processes of Go players.