Physiologic responses to playing a video game.

Physiologic responses to playing a video game.
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玩电子游戏的生理反应。

DOI:
--
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发表时间:
1991
期刊:
A M A Journal of Diseases of Children
影响因子:
--
通讯作者:
W. Dietz
W. Dietz
中科院分区:
--
文献类型:
--
作者:
K. Segal;W. Dietz

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电视和录像取代了体育和其他身体活动,这可能会导致看电视、肥胖和身体健康下降之间的联系。由于儿童和青少年广泛玩电子游戏,我们评估了电子游戏对代谢和心血管的反应。研究人员在30分钟内连续测量了32名年龄在16至25岁(平均+/- SEM, 20 +/- 1岁)的男性和女性在标准实验室条件下玩“吃豆女士”视频游戏时的心率、血压和耗氧量,并将其与站着不活动时的测量结果进行了比较。玩电子游戏可以显著提高心率、收缩压和舒张压以及耗氧量。能量消耗从不活动时的6.08 +/- 0.24 kJ/min增加到运动时的10.94 +/- 0.49 kJ/min。代谢率和心血管刺激的增加幅度与中等强度运动相似。
The displacement of sports and other physical activities by television and video may contribute to the associations among television viewing, obesity, and reduced physical fitness. Because video games are widely played by children and adolescents, we assessed the metabolic and cardiovascular responses to video game playing. Heart rate, blood pressure, and oxygen consumption were measured serially over 30 minutes in 32 males and females aged 16 to 25 years (mean +/- SEM, 20 +/- 1 years) while they played the "Ms Pac-Man" video game under standard laboratory conditions and compared with measurements made in a standing but inactive position. Playing the video game significantly increased heart rate, systolic and diastolic blood pressure, and oxygen consumption. Energy expenditure increased from 6.08 +/- 0.24 kJ/min while the subjects stood inactive to 10.94 +/- 0.49 kJ/min while they played. The increase in metabolic rate and cardiovascular stimulation was similar in magnitude to mild-intensity exercise.
儿童肥胖的病理生理学。
DOI: --
发表时间: 1988
影响因子: --
作者:
Rosenbaum,M;Leibel,RL
通讯作者: Leibel,RL