Communication in multiplayer gaming: Examining player responses to gender cues

Communication in multiplayer gaming: Examining player responses to gender cues
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DOI:
10.1177/1461444812458271
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发表时间:
2013-06-01
影响因子:
5
通讯作者:
Rose, Lindsey M.
Rose, Lindsey M.
中科院分区:
人文科学1区
文献类型:
--
作者:
Kuznekoff, Jeffrey H.;Rose, Lindsey M.

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这项研究的目的是确定游戏玩家对男性声音的反应与对女性声音的反应有何不同。作者进行了一项具有实验设计的观察性研究,以参与并记录视频游戏的多人比赛(N = 245)。研究人员与1,660名不同的玩家进行了比赛,并播放了预先录制的男性或女性说话的音频片段。玩家的反应被数字记录下来,捕捉到游戏中所说的和听到的。独立的编码器被用来进行游戏数据的定量内容分析。调查结果表明,平均而言,女性声音收到的负面评论是男性声音或没有声音的三倍。此外,女性声音比男性声音或没有声音收到更多的询问和来自其他玩家的消息。
The goal of this study is to determine how gamers' reactions to male voices differ from reactions to female voices. The authors conducted an observational study with an experimental design to play in and record multiplayer matches (N = 245) of a video game. The researchers played against 1,660 unique gamers and broadcasted pre-recorded audio clips of either a man or a woman speaking. Gamers' reactions were digitally recorded, capturing what was said and heard during the game. Independent coders were used to conduct a quantitative content analysis of game data. Findings indicate that, on average, the female voice received three times as many negative comments as the male voice or no voice. In addition, the female voice received more queries and more messages from other gamers than the male voice or no voice.