Using emergence in participatory simulations to design multi-agent systems

Using emergence in participatory simulations to design multi-agent systems
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使用参与式模拟中的涌现来设计多智能体系统

DOI:
10.1145/1082473.1082503
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发表时间:
2005
期刊:
--
影响因子:
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通讯作者:
C. Lemaître
C. Lemaître
中科院分区:
--
文献类型:
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作者:
P. Guyot;A. Drogoul;C. Lemaître

文献摘要

被引文献

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通过对韦拉克鲁斯州咖啡市场的模拟,提出了如何利用参与式模拟中出现的特殊角色来设计和改进多智能体系统,参与式模拟的设计过程遵循了多智能体模拟的一般设计过程:从咖啡生产者之间联盟的领域模型出发,构建了一个人类控制智能体的参与式模拟。为了让人类可以玩这些模拟游戏,并支持联盟的幽灵,特别注意了这一点。在人类的控制下,最初模型的代理人变得完全主动,能够交换咖啡和金钱,并结成联盟来满足买家的报价。此外,在这些实验中,我们观察到了最初模型中没有包括的专门角色的出现。我们在初始模型的基础上实现了一个常规的多智能体系统,以测试角色的出现给分布式系统带来的求解改进。
In this paper, we present, through simulations of the coffee market of the state of Veracruz, how emergence of specialized roles in participatory simulations could be used to design and improve multi-agent systems.The design process of the participatory simulation followed the regular design process of multi-agent simulations: starting from a domain model of coalitions among coffee producers, we built a participatory simulation where humans take the control of agents. Special care was brought to make the simulations playable by humans and to favor the apparition of coalitions. Being controlled by humans, the agents of the initial model became completely pro-active and were able to exchange coffee and money and to form coalitions to fulfill the buyer's offers. Coalitions appeared as expected.Besides, during these experiments, we observed the emergence of specialized roles which were not included in the initial model. We implemented a regular multi-agent system based on the initial model to test the distributed system solving improvements brought by the roles that emerged.