Solid texture synthesis from 2D exemplars

Solid texture synthesis from 2D exemplars
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DOI:
10.1145/1275808.1276380
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发表时间:
2007-07
期刊:
ACM SIGGRAPH 2007 papers
影响因子:
--
通讯作者:
J. Kopf;Chi-Wing Fu;D. Cohen-Or;O. Deussen;Dani Lischinski;T. Wong
J. Kopf;Chi-Wing Fu;D. Cohen-Or;O. Deussen;Dani Lischinski;T. Wong
中科院分区:
其他
文献类型:
--
作者:
J. Kopf;Chi-Wing Fu;D. Cohen-Or;O. Deussen;Dani Lischinski;T. Wong

文献摘要

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我们提出了一种从 2D 纹理样本合成实体纹理的新方法。首先,我们扩展 2D 纹理优化技术来合成 3D 纹理实体。接下来,非参数纹理优化方法与直方图匹配相结合,迫使合成实体的全局统计数据与样本的全局统计数据相匹配。这提高了合成过程的收敛性并允许使用更小的邻域。除了生成引人注目的纹理映射表面之外,我们的方法还可以有效地对实体对象内部的材质进行建模。我们还证明我们的方法非常适合合成每个纹素具有大量通道的纹理。
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend 2D texture optimization techniques to synthesize 3D texture solids. Next, the non-parametric texture optimization approach is integrated with histogram matching, which forces the global statistics of the synthesized solid to match those of the exemplar. This improves the convergence of the synthesis process and enables using smaller neighborhoods. In addition to producing compelling texture mapped surfaces, our method also effectively models the material in the interior of solid objects. We also demonstrate that our method is well-suited for synthesizing textures with a large number of channels per texel.