SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design

SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design
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SynFlo:探索生物设计的有形博物馆展览

DOI:
10.1145/2839462.2839488
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发表时间:
2016
期刊:
Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
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通讯作者:
Orit Shaer
Orit Shaer
中科院分区:
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文献类型:
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作者:
Johanna Okerlund;E. Segreto;C. Grote;Lauren Westendorf;Anja Scholze;R. Littrell;Orit Shaer

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我们介绍SynFlo,一个探索生物设计的有形博物馆展览。SynFlo利用积极和具体的有形令牌,让游客通过与数字生物创作的复杂互动体验有趣的生物设计活动。我们开发了两个版本的SynFlo:一个是将活动令牌与真实的具体对象(即labware)相结合,另一个是仅由抽象活动令牌组成。从一个博物馆的评估结果表明,这两个系统支持学习。我们讨论了生物学教育工具的设计选择,以克服生物学的混杂因素,促进积极的参与和学习。
We present SynFlo, a tangible museum exhibit for exploring bio-design. SynFlo utilizes active and concrete tangible tokens to allow visitors to experience a playful biodesign activity through complex interactivity with digital biological creations. We developed two versions of SynFlo: one that combines active tokens with real concrete objects (i.e. labware) and one that consists of only abstract active tokens. Results from an evaluation in a museum indicate that both systems support learning. We discuss design choices for biology education tools to overcome confounders of biology and facilitate positive engagement and learning.