Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia

Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia
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为失语症患者设计自由风格、间接、交互式的讲故事应用程序

DOI:
10.1007/978-3-540-74796-3_21
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发表时间:
2007
期刊:
CHI '14 Extended Abstracts on Human Factors in Computing Systems
影响因子:
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通讯作者:
B. D. Ruyter
B. D. Ruyter
中科院分区:
--
文献类型:
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作者:
Elke Daemen;Pavan Dadlani;Jia Du;Ying Li;Pinar Erik;J. Martens;B. D. Ruyter

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在这篇文章中,我们描述了一个为表现性失语症患者设计的讲故事应用程序的迭代设计和评估。我们的用户研究表明,除了基本的医疗护理和培训需求外,失语症患者还有一种未得到满足的需求,即与他们重要的另一半分享他们的日常经历和活动、轶事和感受。因此,拟议设计的目标是通过为失语症患者提供一个创作和分享他们的故事的平台来提高他们的生活质量。更具体地说,目标是通过为他们提供一个多模式的讲故事界面,使他们能够在社交交流中发挥更积极的作用,该界面具有以下功能:拍照、绘图和注释,以及录音。在这篇文章的最后,我们还总结了在这个项目过程中出现的重要设计指南,这些指南可能与其他与失语症相关的设计师和研究人员相关。
In this paper, we describe the iterative design and evaluation of a storytelling application for individuals with expressive aphasia. Our user studies show that besides basic requirements for medical care and training, there is an unmet need of aphasics to share their daily experiences and activities, anecdotes and feelings with their significant others. Thus, the goal of the proposed design is to enhance aphasics' quality of life by providing a platform for them to create and share their stories. More specifically, the goal is to enable them to play a more active role in social exchanges by providing them with a multimodal interface for storytelling that has the following functionalities: taking photos, making drawings and annotations, and recording sounds. In the end of this paper, we also summarize important design guidelines that surfaced during the course of this project and that are potentially relevant for other designers and researchers working with aphasics.