Taking College Esports Seriously
Taking College Esports Seriously
复制标题
认真对待大学电子竞技
DOI:
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
J. Winter
中科院分区:
文献类型:
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作者:
Nyle Kauweloa;J. Winter
This study examined how collegiate esports players conceptualized their own competitive gameplay as situated between work and play. Using interviews guided by Stebbins’ (2007) serious leisure perspective, 16 collegiate esports players described how belonging to a collegiate esports team has shaped their identity, and how they experienced gaming within the structured environment of a collegiate esports team and club. Stebbins’ description of skill and knowledge development was supported, and the findings are in accord with Stebbins’ conceptualization of “personal rewards,” such as self-expression, self-image, and self-actualization.