Taking College Esports Seriously

Taking College Esports Seriously
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认真对待大学电子竞技

DOI:
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发表时间:
2019
期刊:
Hawaii International Conference on System Sciences
影响因子:
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通讯作者:
J. Winter
J. Winter
中科院分区:
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文献类型:
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作者:
Nyle Kauweloa;J. Winter

文献摘要

被引文献

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这项研究探讨了大学电子竞技玩家如何将自己的竞争性游戏概念化为介于工作和娱乐之间。使用Stebbins(2007)严肃休闲视角指导的访谈,16名大学电子竞技玩家描述了属于大学电子竞技团队如何塑造他们的身份,以及他们如何在大学电子竞技团队和俱乐部的结构化环境中体验游戏。Stebbins对技能和知识发展的描述得到了支持,研究结果与Stebbins的“个人奖励”概念(如自我表达、自我形象和自我实现)雅阁。
This study examined how collegiate esports players conceptualized their own competitive gameplay as situated between work and play. Using interviews guided by Stebbins’ (2007) serious leisure perspective, 16 collegiate esports players described how belonging to a collegiate esports team has shaped their identity, and how they experienced gaming within the structured environment of a collegiate esports team and club. Stebbins’ description of skill and knowledge development was supported, and the findings are in accord with Stebbins’ conceptualization of “personal rewards,” such as self-expression, self-image, and self-actualization.