Virtual Recovery of Excavated Relics

Virtual Recovery of Excavated Relics
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出土文物虚拟复原

DOI:
10.1109/38.761541
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发表时间:
1999
影响因子:
1.8
通讯作者:
Zhong Li Zhang
Zhong Li Zhang
中科院分区:
计算机科学4区
文献类型:
--
作者:
J. Zheng;Zhong Li Zhang

文献摘要

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将计算机图形学和虚拟现实技术引入传统考古学带来了令人惊讶的可能性。首先,它允许探索,组装和可视化文物,而不会扰乱他们的物理位置或损坏标本。其次,它为重组碎片的任务带来了一个“如果”的场景,否则将涉及使用永久粘合剂,使错误无法挽回。虚拟恢复提供了一个机会,可预见的替代品和重复的过程,减少了这种错误的可能性,并增加了新的灵活性。第三,虚拟人工产物可以跨网络共享和/或在多媒体呈现的上下文中递送。虽然显然无法取代揭开和处理原件的艰苦过程,但恢复“虚拟文物”有助于一种不同类型的检查一种补充传统恢复和展示技术的检查。
Bringing computer graphics and virtual reality technologies to traditional archaeology raises surprising possibilities. First, it permits exploring, assembling, and visualizing relics without disturbing their physical location or damaging specimens. Second, it brings a "what if" scenario to the task of reassembling fragments, which would otherwise involve applying permanent adhesives, rendering mistakes irrevocable. Virtual recovery affords an opportunity to previsualize alternatives and to repeat processes, reducing the possibility for such errors and adding new flexibility. Third, virtual artifacts can be shared across a network and/or delivered in the context of multimedia presentations. Although clearly no substitute for the painstaking process of uncovering and working with originals, recovering "virtual relics" facilitates a different type of examination-one that complements traditional recovery and presentation techniques.