Video Game Accessibility: A Legal Approach
Video Game Accessibility: A Legal Approach
复制标题
视频游戏无障碍:法律途径
DOI:
10.18061/dsq.v35i1.4513
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发表时间:
2015
影响因子:
--
通讯作者:
L. Frieden
中科院分区:
文献类型:
--
作者:
G. Powers;V. Nguyen;L. Frieden
Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.