Agency informing techniques: communicating player agency in interactive narratives

Agency informing techniques: communicating player agency in interactive narratives
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代理信息技术:在互动叙事中传达玩家代理

DOI:
10.1145/3102071.3106363
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发表时间:
2017
期刊:
Proceedings of the 12th International Conference on the Foundations of Digital Games
影响因子:
--
通讯作者:
Jichen Zhu
Jichen Zhu
中科院分区:
--
文献类型:
--
作者:
Timothy Day;Jichen Zhu

文献摘要

被引文献

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在互动叙事研究中,代理在很大程度上被认为是玩家在游戏中的自主权,被定义为理论代理。而不是根据球员是否觉得他们有代理权,他们的感知代理权。一个有效的互动叙事需要为玩家提供一定程度的代理,以满足他们的愿望,并且必须在不损害自身结构的情况下做到这一点。研究人员经常求助于增加理论代理的技术来实现这一点。本文提出了一种方法来分类和探索技术,其中一个球员的感知代理的水平受到影响,而不需要更多或更少的理论代理。
Within interactive narrative research, agency is largely considered in terms of a player's autonomy in a game, defined as theoretical agency. Rather than in terms of whether or not the player feels they have agency, their perceived agency. An effective interactive narrative needs to provide a player a level of agency that satisfies their desires and must do that without compromising its own structure. Researchers frequently turn to techniques for increasing theoretical agency to accomplish this. This paper proposes an approach to categorize and explore techniques in which a player's level of perceived agency is affected without requiring more or less theoretical agency.