The design of Goal-Based Scenarios

The design of Goal-Based Scenarios
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基于目标的场景设计

DOI:
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发表时间:
1994
期刊:
影响因子:
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通讯作者:
M. Jona
M. Jona
中科院分区:
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文献类型:
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作者:
R. Schank;A. Fano;B. Bell;M. Jona

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在学校之外,人们通常在解决预期目标的同时在经历中学习。基于目标的情景(GBS)框架描述了利用这一简单事实的基于计算机的学习环境。在这篇文章中,我们提出了一个结构和一套设计标准,让学生朝着预期的目标努力学习的环境。我们要解决的一个关键问题是GBS要教授的内容。因为技能是知识的形式,当应用时,使学生实现有价值的目标,我们认为,GBS的设计应该教一套目标所需的技能,以实现特定的目标。我们在指定GBS之前构建的两个程序,但它们的动机是许多相同的想法,将根据所提出的原则进行分析。最后,我们简要描述了目前正在开发的工具,以促进建设的GBS。
Outside school, people typically learn during their experiences while addressing desired goals. The Goal-Based Scenario (GBS) framework describes computer-based learning environments that exploit this simple fact. In this article, we propose a structure and a set of design criteria for learn-by-doing environments that enable students to work towards desired goals. A key issue we address is the content to be taught by GBSs. Because skills are the form of knowledge that, when applied, enable students to achieve valued goals, we argue that GBSs should be designed to teach a set of target skills required to achieve a specified goal. Two programs we built prior to specifying GBSs but motivated by many of the same ideas will be analyzed according to the proposed principles. We conclude by briefly describing tools currently under development to facilitate the construction of GBSs.