The Potential of Virtual Reality and Gaming to Assist Successful Aging with Disability

The Potential of Virtual Reality and Gaming to Assist Successful Aging with Disability
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DOI:
10.1016/j.pmr.2009.12.007
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发表时间:
2010-05-01
影响因子:
1.7
通讯作者:
Winstein, C.
Winstein, C.
中科院分区:
医学4区
文献类型:
--
作者:
Lange, B. S.;Requejo, P.;Winstein, C.

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利用计算能力、软件和硬件技术的进步,虚拟现实(VR)和游戏应用程序有可能解决一系列残疾的临床挑战。基于VR的游戏可以潜在地提供在一系列刺激条件下评估和增强认知和运动康复的能力,而这些条件在现实世界中不易控制和量化。本文讨论了一种方法,通过将特定任务的培训与VR和游戏技术的进步相结合,使家庭和社区中的独立行为得到积极的改变,从而最大限度地提高老年残疾人的功能和参与度。VR和游戏应用程序有潜力用于恢复、维持和增强那些因衰老、残疾和残疾而受到影响的过程,特别是需要在感觉运动功能和认知需求之间取得平衡,并获得特定任务训练和定期体力活动和锻炼的好处。
Using the advances in computing power, software and hardware technologies, virtual reality (VR), and gaming applications have the potential to address clinical challenges for a range of disabilities. VR-based games can potentially provide the ability to assess and augment cognitive and motor rehabilitation under a range of stimulus conditions that are not easily controllable and quantifiable in the real world. This article discusses an approach for maximizing function and participation for those aging with and into a disability by combining task-specific training with advances in VR and gaming technologies to enable positive behavioral modifications for independence in the home and community. There is potential for the use of VR and game applications for rehabilitating, maintaining, and enhancing those processes that are affected by aging with and into disability, particularly the need to attain a balance in the interplay between sensorimotor function and cognitive demands and to reap the benefits of task-specific training and regular physical activity and exercise.